![]() With the other Pattern Spheres, Life senses allow a mage to tell not only if there are people nearby, but what they wear or carry and whether the forces and objects around them cause injury. Given experience, the mage can easily learn to sense nearby living creatures, to determine their nature, health, sex and age, and to sense any tears or imperfections in her own Pattern. From that point, the mage can sense injury or sickness, and he can feel the potency of vibrant health. The mage starts by learning to feel the flow of life energy. The most basic principles of Life magic involve the study of living Patterns and their motions. The only way to overcome this Pattern bleeding is to alter the Pattern permanently or to remove the changes. A mage skilled in Prime can use Quintessence to offset this injury, but when he runs out of Quintessence (or if the victim is not a mage), the problem will set in again. Over time (once per day, sometimes more often) the creature suffers injury as its Life Pattern fights the changes, generally taking one health level of lethal damage for each gross change. If a mage affects a Pattern and changes it away from its true nature - that is, increasing or decreasing Attributes or adding new characteristics that are not natural to the creature - then the subject suffers the phenomenon of Pattern leakage (or bleeding). ![]() Thus, the mage can transform herself and then change differently or change back, but if she heals an injury or causes a wound in a given scene, she cannot use that power on the same subject again - she's done all that she can to the Pattern at that time. If a mage pulls off a Life Effect, she cannot recast the same Effect for more successes until the Pattern has undergone some natural change (that is, a change of scene). Note that when a mage alters or heals a Pattern, she does so to the limit of her capabilities. The appearance of such a mage reflects her desires and moods, and she eats or drinks, breathes, ages or changes according to her will. Strong and radiant, they seem to glow with the unending bounty of generous life. Masters of Life are without blemish or imperfection, carefully healing away the foibles and flaws of their own bodies. Once the subject finally dies - its Quintessence still and its connection to the universe inert - it returns to Matter. Even cells in plucked fruits or severed parts may still be governed by life while there is yet the spark within them. Life magic holds sway over any creature or cell that still moves with the ebb and tide of living breath. With the strength drawn of life, the mage can be whole and effectively immortal. Even potent necromancers and the undead cannot stand against the ever-renewing power of life. Life mages are the healers, the nurturers and the defenders who bring health and the joy of living with them. Conversely, he can strike down foes, rend apart the living and spread disease in his wake.Īmong the Traditions, study of life is a respected discipline. Eventually, the mage can change shapes, restore youth and health, heal injury. As the mage's knowledge grows, he learns to affect more complex Patterns. ![]() Mages who study Life learn to heal and alter animals and later themselves and others. The power over life is a great one, the power to create and influence all creatures. It is this connection to the cosmos that makes life unique, and it is from this everchanging flow that life adapts and draws its infinite complexity. Only in death does this process cease, the Pattern stultifying to base matter. ![]() They connect to the Tellurian, drawing Quintessence as they live and grow and returning it to the flow with their own contributions and excretions. While other Patterns remain stagnant, or are self-contained flows of Quintessential energy, life Patterns are different. Those material things that move, grow and change come under the purview of the Sphere of Life. Specialties: Cloning, Creation, Disease, Evolution, Healing, Improvement, Shapeshifting, Wounding
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